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Review: Legends of Wrestlemania

In Game Reviews on April 4, 2009 at 1:44 pm


Just around the corner (well tomorrow, to be specific) is the 25th anniversary of Wrestlemania, what many consider to be the Super Bowl/World Series of professional wrestling. Because of this, WWE and THQ have released Legends of Wrestlemania, a game featuring many big stars of past and present. Does this game live up to the legendary name of Wrestlemania? Well, not really. What we have here is a mediocre game that could have been so much more.

If you’ve been following this game, you know that the game features 3 main modes of gameplay: rewrite, relive, and redefine. Rewrite is fairly self-explanatory, I would think. You are put into various matches throughout Wrestlemania’s history as the loser of the match. Your job? Rewrite history and come through as the winner. Relive is also fairly obvious. You play through certain matches of Wrestlemania’s past. Redefine, I think, is the coolest of these three. In redefine you are put into a match from a past Wrestlemania, only this time the match type is completely different. An example of this would be Big John Studd v.s. Andre the Giant…in a Hell in the Cell.

Another secondary mode you can play through is the Legend Killer mode. I found this mode to be extremely tedious and boring. You can use a created wrestler or an imported wrestler from Smackdown v.s. Raw 2009 to battle through the legends on the game. That sounds well and good until you realize you have to play through them without resting, so your health never replenishes unless you use a taunt. Another little problem with this is the fact that you can’t save. So basically if you lose/get bored and want to quit, you’ll have to begin all the way back at the beginning. Whoever thought this would be a good idea needs to be relieved of their duties immediately.

Another person that should be tarred and feathered (and for all I know it could have been the same person) is whoever thought it would be a good idea to put QTE’s (quick time events) into the game. I’m not a huge fan of these things to begin with, certainly in a wrestling game. And you know, if they just HAD to put them into the game, why not use them spparingly instead of constantly? It’s extremely annoying and take a lot out of the gameplay, in my opinion.

This leads me to the next problem: the controls. Here’s what I don’t understand…why not use the same control scheme from the SvR games? The control scheme here is so simplistic and boring you’ll find yourself in a rush just to get through the match. I honestly can’t find a single decent thing to say about the controls. The smart thing in this situation would have been to keep SvR’s controls, that’s the *ahem* bottom line (sorry).

The roster is fine, except for one major exemption…..(wait for it)……”Macho Man” Randy Savage. As a wrestling fan, I know there is some extremely bad blood between Randy Savage and McMahon, but Jesus Christ, the man played a HUGE role in the history of the WWE. Koko B. Ware is in this game, but Randy Savage isn’t? Give me a break. Other exemptions that stand out are Razor Ramon, Diesel (though I can understand why he wasn’t in the game), Owen Hart, Paul Orndorff, and “Cowboy” Bob Orton.

All in all, you’re probably going to be disappointed with this game. Speaking for myself, I was really pumped to play this game, but was crushed once I saw it wasn’t going to get any better, no matter how far I played into it. I am a huge fan of wrestling, so it’s hard for me to say “this is only for wrestling fans” because, like I said, I’m a wrestling fan and don’t really care for it. If you can find the game used somewhere for around 20 bucks, I say pick it up. If not, just rent it.

Final Grade: C-

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